Inferring the scene illumination from a single image is an essential yet challenging task in computer vision and computer graphics. Existing works estimate lighting by regressing representative illumination parameters or generating illumination maps directly. However, these methods often suffer from poor accuracy and generalization. This paper presents Geometric Mover's Light (GMLight), a lighting estimation framework that employs a regression network and a generative projector for effective illumination estimation. We parameterize illumination scenes in terms of the geometric light distribution, light intensity, ambient term, and auxiliary depth, which can be estimated by a regression network. Inspired by the earth mover's distance, we design a novel geometric mover's loss to guide the accurate regression of light distribution parameters. With the estimated light parameters, the generative projector synthesizes panoramic illumination maps with realistic appearance and high-frequency details. Extensive experiments show that GMLight achieves accurate illumination estimation and superior fidelity in relighting for 3D object insertion. The codes are available at \href{https://github.com/fnzhan/Illumination-Estimation}{https://github.com/fnzhan/Illumination-Estimation}.
翻译:在计算机视觉和计算机图形中,从单一图像中测出场景光化是一项重要但具有挑战性的任务。现有的工程通过回归代表光化参数或直接生成光化图来估计照明,但是,这些方法往往缺乏准确性和概括性。本文介绍了几何移动器光线(GMLight),这是一个使用回归网络和基因化投影仪来进行有效照明估计的照明估计框架。我们从几何光分布、光强度、环境术语和辅助深度的角度对照明场景进行了参数化,可以通过一个回归网络加以估计。根据地球移动器的距离,我们设计了一个新的几何移动器丢失,以指导光分布参数的准确回归。根据估计的光度参数,基因化投影仪将全色光谱与真实外观和高频度细节结合起来。广泛的实验显示,GLight在3D对象插入时实现了准确的照明估计和高忠性。代码可在以下查阅:href{https://github.commus/enz/enz/inction_Ellimmination.