We present Deimos, a grammar for specifying dynamic embodied immersive visualisation morphs and transitions. A morph is a collection of animated transitions that are dynamically applied to immersive visualisations at runtime and is conceptually modelled as a state machine. It is comprised of state, transition, and signal specifications. States in a morph are used to generate animation keyframes, with transitions connecting two states together. A transition is controlled by signals, which are composable data streams that can be used to enable embodied interaction techniques. Morphs allow immersive representations of data to transform and change shape through user interaction, facilitating the embodied cognition process. We demonstrate the expressivity of Deimos in an example gallery and evaluate its usability in an expert user study of six immersive analytics researchers. Participants found the grammar to be powerful and expressive, and showed interest in drawing upon Deimos' concepts and ideas in their own research.
翻译:我们提出Deimos, 这是一种用于指定动态内含内含内含可视化形态和转变的语法。 变形是一个动态的动态转换集,它被动态地应用于在运行时的内含可视化形态和转变过程,在概念上被仿照为国家机器。 它由状态、过渡和信号规格组成。 变形国家用来生成动画键框架,同时将两个州连接在一起。 转换由信号控制,这是可用于内含互动技术的可混成数据流。 摩菲允许通过用户相互作用的隐含性数据流来转换和改变形状,促进内含的认知过程。 我们展示了Deimos在样板画廊中的表达性,并在对六位内隐性分析论研究人员的专家用户研究中评估其可用性。 与会者认为,语法是强大和直观的,并表明有兴趣在自己的研究中借鉴Deimos的概念和想法。</s>