We answer an open complexity question by Hofman, Lasota, Mayr, Totzke (LMCS 2016) for simulation preorder on the class of succinct one-counter nets (i.e., one-counter automata with no zero tests where counter increments and decrements are integers written in binary); the problem was known to be PSPACE-hard and in EXPSPACE. We show that all relations between bisimulation equivalence and simulation preorder are EXPSPACE-hard for these nets; simulation preorder is thus EXPSPACE-complete. The result is proven by a reduction from reachability games whose EXPSPACE-completeness in the case of succinct one-counter nets was shown by Hunter (RP 2015), by using other results. We also provide a direct self-contained EXPSPACE-completeness proof for a special case of such reachability games, namely for a modification of countdown games that were shown EXPTIME-complete by Jurdzinski, Sproston, Laroussinie (LMCS 2008); in our modification the initial counter value is not given but is freely chosen by the first player. We also present an alternative proof for the upper bound by Hofman et al. In particular, we give a new simplified proof of the belt theorem that yields a simple graphic presentation of simulation preorder on (non-succinct) one-counter nets and leads to a polynomial-space algorithm (which is trivially extended to an exponential-space algorithm for succinct one-counter nets).
翻译:我们回答Hofman、Lasota、Mayr、Totzke(LMCS 2016)提出的一个公开复杂问题,即对简明的单人网类进行模拟预购(即单人自动自动自动测试,在二进制书写反增量和衰减为整数的情况下,单人自动自动测试);这个问题已知为PSPACE硬和EXPSPACE。我们表明,对于这些网来说,减缩等同和模拟预购之间的所有关系都是 EXPSPACE-硬的;因此,模拟预购是 EXPSPACE 的完成。 其结果证明是,从简单单人网类网类的可达标游戏(即单人自动自动自动自动自动自动自动测试) 的可达标码游戏减少了可达性游戏的可达性。