Friend recall is an important way to improve Daily Active Users (DAU) in online games. The problem is to generate a proper lost friend ranking list essentially. Traditional friend recall methods focus on rules like friend intimacy or training a classifier for predicting lost players' return probability, but ignore feature information of (active) players and historical friend recall events. In this work, we treat friend recall as a link prediction problem and explore several link prediction methods which can use features of both active and lost players, as well as historical events. Furthermore, we propose a novel Edge Transformer model and pre-train the model via masked auto-encoders. Our method achieves state-of-the-art results in the offline experiments and online A/B Tests of three Tencent games.
翻译:好友回流是提升在线游戏日活跃用户数的重要方式。问题在于生成适当的好友回流名单。传统的好友回流方法侧重于好友亲密度等规则,或训练分类器以预测失去玩家的回归概率,但忽略了(活跃)玩家和历史性好友回流事件的特征信息。在本文中,我们将好友回流视为一个链接预测问题,并探讨了几种可以使用活跃和丢失玩家的特征信息以及历史事件的链接预测方法。此外,我们提出了一种新颖的边缘Transformer模型,并通过掩码自动编码器进行预训练。我们的方法在三个Tencent游戏的离线实验和在线A/B测试中均取得了最先进的结果。