This paper describes algorithms for the animation of men and women performing three dynamic athletic behaviors: running, bicycling, and vaulting. We animate these behaviors using control algorithms that cause a physically realistic model to perform the desired maneuver. For example, control algorithms allow the simulated humans to maintain balance while moving their arms, to run or bicycle at a variety of speeds, and to perform a handspring vault. Algorithms for group behaviors allow a number of simulated bicyclists to ride as a group while avoiding simple patterns of obstacles. We add secondary motion to the animations with spring-mass simulations of clothing driven by the rigid-body motion of the simulated human. For each simulation, we compare the computed motion to that of humans performing similar maneuvers both qualitatively through the comparison of real and simulated video images and quantitatively through the comparison of simulated and biomechanical data.
翻译:本文描述从事三种动态运动行为的男女动画动画的算法:跑步、自行车和金库。我们用控制算法对这些行为进行动动动,这种算法导致物理上现实的模型来进行理想的动作。例如,控制算法允许模拟人类在移动手臂时保持平衡,以各种速度运行或自行车,并进行手动保险库。集体行为算法允许若干模拟自行车运动员作为一个群体骑行,同时避免简单的障碍模式。我们在动画中添加第二动法,用模拟人类的硬体运动驱动的服装的春季-质量模拟。对于每一次模拟,我们通过对模拟和生物机械数据的比较,从数量上比较真实和模拟的视频图像,将所计算的动作与进行类似动作的人类运动进行比较,同时通过对模拟和生物机械数据的比较,从质量上比较。