Synthesizing multi-character interactions is a challenging task due to the complex and varied interactions between the characters. In particular, precise spatiotemporal alignment between characters is required in generating close interactions such as dancing and fighting. Existing work in generating multi-character interactions focuses on generating a single type of reactive motion for a given sequence which results in a lack of variety of the resultant motions. In this paper, we propose a novel way to create realistic human reactive motions which are not presented in the given dataset by mixing and matching different types of close interactions. We propose a Conditional Hierarchical Generative Adversarial Network with Multi-Hot Class Embedding to generate the Mix and Match reactive motions of the follower from a given motion sequence of the leader. Experiments are conducted on both noisy (depth-based) and high-quality (MoCap-based) interaction datasets. The quantitative and qualitative results show that our approach outperforms the state-of-the-art methods on the given datasets. We also provide an augmented dataset with realistic reactive motions to stimulate future research in this area. The code is available at https://github.com/Aman-Goel1/IMM
翻译:合成多字符互动是一项艰巨的任务,因为各个字符之间的相互作用复杂多样。 特别是, 生成舞蹈和战斗等密切互动需要字符之间精确的时空对齐。 生成多字符互动的现有工作侧重于为特定序列生成单一类型的反应动作,导致产生各种结果动议。 在本文件中, 我们提出一种新的方法来创造现实的人类反应动作, 这些动作没有通过混合和匹配不同类型密切互动在给定数据集中呈现出来。 我们提议建立一个包含多热级嵌入的高级高级基因对流网络, 以生成导体某个运动序列的跟踪者Mix和匹配反应动作。 实验既针对噪音( 深度), 也针对高质量的( 高级) 互动数据集进行。 定量和定性结果显示, 我们的方法在给定数据集中超越了状态- 艺术方法 。 我们还提供了扩大的数据设置, 以现实的被动反应动作来刺激未来研究。 可在 http: http: http: http: http: http: http: http: http: http: www/ MMMGO。