This paper proposes a novel application system for the generation of three-dimensional (3D) character animation driven by markerless human body motion capturing. The entire pipeline of the system consists of five stages: 1) the capturing of motion data using multiple cameras, 2) detection of the two-dimensional (2D) human body joints, 3) estimation of the 3D joints, 4) calculation of bone transformation matrices, and 5) generation of character animation. The main objective of this study is to generate a 3D skeleton and animation for 3D characters using multi-view images captured by ordinary cameras. The computational complexity of the 3D skeleton reconstruction based on 3D vision has been reduced as needed to achieve frame-by-frame motion capturing. The experimental results reveal that our system can effectively and efficiently capture human actions and use them to animate 3D cartoon characters in real-time.
翻译:本文提出一个新的应用系统,用于生成三维(3D)字符动画,由无标记的人体运动所驱动。整个系统管道由五个阶段组成:(1) 利用多摄像头捕捉运动数据,(2) 探测二维(2D)人体联合体,(3) 估计三维联合体,(4) 计算骨质转换矩阵,(5) 制作品格动画。本研究的主要目的是利用普通相机所捕捉的多视图像为三维字符制作三维骨架和动画。基于三维视觉的三维骨骼重建的计算复杂性已经减少,以达到逐框架运动捕捉。实验结果显示,我们的系统能够有效和高效地捕捉人类行动,并实时利用它们来激发三维漫画字符。