How can we model affect in a general fashion, across dissimilar tasks, and to which degree are such general representations of affect even possible? To address such questions and enable research towards general affective computing, this paper introduces The Arousal video Game AnnotatIoN (AGAIN) dataset. AGAIN is a large-scale affective corpus that features over 1,100 in-game videos (with corresponding gameplay data) from nine different games, which are annotated for arousal from 124 participants in a first-person continuous fashion. Even though AGAIN is created for the purpose of investigating the generality of affective computing across dissimilar tasks, affect modelling can be studied within each of its 9 specific interactive games. To the best of our knowledge AGAIN is the largest -- over 37 hours of annotated video and game logs -- and most diverse publicly available affective dataset based on games as interactive affect elicitors.
翻译:我们如何在不同的不同任务中以一般方式进行模拟影响,以及在多大程度上这种一般的表述甚至可能产生影响?为了解决这些问题,并使研究成为一般的感性计算,本文件介绍了《Agrosal视频游戏 AnnonoatinoN(AGAIN) 》 数据集。 AGAIN是一个大型的感性物质,其内容包括来自九种不同游戏的1 100多部游戏视频(配有相应的游戏游戏数据),这些视频是124名参与者以第一人连续方式进行的唤醒。即使AGAIN是为调查不同任务中感性计算的一般性而创建的,但影响建模可以在其9种特定的交互式游戏中分别研究。AGAIN最丰富的知识是 -- -- 37小时的注解的视频和游戏日志 -- -- 以及以游戏作为互动影响导者为基础的最多样化公开的影响力数据集。