In this paper, we introduce and explore augmented quaternions and augmented unit quaternions, and present an augmented unit quaternion optimization model. An augmented quaternion consist of a quaternion and a translation vector. The multiplication rule of augmented quaternion is defined. An augmented unit quaternion consists of a unit quaternion and a translation vector. The augmented unit quaternions form a Lie group. By means of augmented unit quaternions, we study the error model and kinematics. Then we formulate two classical problems in robot research, i.e., the hand-eye calibration problem and the simultaneous localization and mapping (SLAM) problem as augmented unit quaternion optimization problems, which are actually real smooth spherical equality constrained optimization problems. Comparing with the corresponding unit dual quaternion optimization model, the augmented unit quaternion optimization model has less variables and removes the orthogonality constraints.
翻译:在本文中,我们介绍和探索增强的四重奏和增强的单元四重奏,并展示一个增强的单元四重奏优化模型。增加的四重奏由四重奏和翻译的矢量组成。加增的四重奏由单位四重奏和翻译的矢量组成。加增的单元四重奏组成了一个 Lie 组合。通过增强的单位四重奏,我们研究错误模型和运动模型。然后我们在机器人研究中提出两个典型的问题,即手眼校准问题和同时的本地化和绘图问题,作为强化的单元四重力优化问题,它们实际上是真正的平滑的球面平等制约优化问题。与相应的单位双重力优化模型相匹配,增强的四重力优化模型具有较少的变量,并消除了矩形限制。</s>