Due to limited cognitive skills for perceptual error or other emotional reasons, players may keep their current strategies even if there is a more promising choice. Such behavior inertia has already been studied, but its consequences remained unexplored in the weak selection limit. To fill this gap, we consider a spatial public goods game model where inertia is considered during the imitation process. By using the identity-by-descent method, we present analytical forms of the critical synergy factor $r^\star$, which determines when cooperation is favored. We find that inertia hinders cooperation, which can be explained by the decelerated coarsening process under weak selection. Interestingly, the critical synergy conditions for different updating protocols, including death-birth and birth-death rules, can be formally linked by the extreme limits of the inertia factor. To explore the robustness of our observations, calculations are made for different lattices and group sizes. Monte Carlo simulations also confirm the results.
翻译:由于认知错误或其他情感原因的认知技能有限,玩家可以保留其当前战略,即使有更有希望的选择。已经研究了这种行为惰性,但这种惰性的后果在选择限制薄弱的情况下仍未探索。为了填补这一空白,我们认为空间公共商品游戏模式,在模仿过程中将惰性考虑在内。我们采用逐日识别方法,提出关键协同因素的分析形式,确定合作何时有利。我们发现惰性阻碍合作,这可以用选择不力的减速粗略过程来解释。有趣的是,不同更新协议的关键协同条件,包括死亡和出生死亡规则,可以通过惰性因素的极端限度正式联系起来。为了探索我们观察的稳健性,对不同的巢穴和群体大小进行计算。蒙特卡洛模拟也证实了结果。