In a two-player zero-sum graph game, the players move a token throughout the graph to produce an infinite play, which determines the winner of the game. \emph{Bidding games} are graph games in which in each turn, an auction (bidding) determines which player moves the token: the players have budgets, and in each turn, both players simultaneously submit bids that do not exceed their available budgets, the higher bidder moves the token, and pays the bid to the lower bidder. We distinguish between {\em continuous}- and {\em discrete}-bidding games. In the latter, the granularity of the players' bids is restricted, e.g., bids must be given in cents. Continuous-bidding games are well understood, however, from a practical standpoint, discrete-bidding games are more appealing. In this paper we focus on discrete-bidding games. We study the problem of finding {\em threshold budgets}; namely, a necessary and sufficient initial budget for winning the game. Previously, the properties of threshold budgets were only studied for reachability games. For parity discrete-bidding games, thresholds were known to exist, but their structure was not understood. We describe two algorithms for finding threshold budgets in parity discrete-bidding games. The first algorithm is a fixed-point algorithm, and it reveals the structure of the threshold budgets in these games. Second, we show that the problem of finding threshold budgets is in \NP and co\NP for parity discrete-bidding games. Previously, only exponential-time algorithms where known for reachability and parity objectives. A corollary of this proof is a construction of strategies that use polynomial-size memory.
翻译:在双轨零和图式游戏中,玩家在整个图表中移动一个象征,以产生一个无限游戏,它决定游戏的赢家。\ emph{ Bitding 游戏} 是一个图形游戏。 在图形游戏中, 拍卖( 招标) 在每个回合中决定哪个玩家移动标牌: 玩家有预算, 在每一个回合中, 两个玩家同时提交不超过其可用预算的标书, 高出价者移动标书, 并向下出价者支付标价。 我们区分了 $em 连续的游戏和$em 离散的平价游戏。 在后一轮游戏中, 玩家标价的颗粒有限, 例如, 报价必须以美分表示。 但是, 从实际角度看, 连续招标游戏( 标价) 更能决定了哪个玩家移动标值的标值, 而在本文中, 我们研究的是寻找 em 门槛 预算 的问题 ; 即, 赢得游戏的初始预算是必要和足够的初步预算。 。 之前, 门槛预算的特性只用于可达标的游戏。 对于平级游戏, 。 对于平价游戏来说, 直线性游戏来说, 离差的标值游戏, 直值的标值的标值 直值是知道的标值 。