Game theory has by now found numerous applications in various fields, including economics, industry, jurisprudence, and artificial intelligence, where each player only cares about its own interest in a noncooperative or cooperative manner, but without obvious malice to other players. However, in many practical applications, such as poker, chess, evader pursuing, drug interdiction, coast guard, cyber-security, and national defense, players often have apparently adversarial stances, that is, selfish actions of each player inevitably or intentionally inflict loss or wreak havoc on other players. Along this line, this paper provides a systematic survey on three main game models widely employed in adversarial games, i.e., zero-sum normal-form and extensive-form games, Stackelberg (security) games, zero-sum differential games, from an array of perspectives, including basic knowledge of game models, (approximate) equilibrium concepts, problem classifications, research frontiers, (approximate) optimal strategy seeking techniques, prevailing algorithms, and practical applications. Finally, promising future research directions are also discussed for relevant adversarial games.
翻译:游戏理论在各个领域,包括经济学、工业、法学和人工智能领域,现已发现许多应用,其中每个玩家只关心自己的利益,不合作或合作,但对其他玩家没有明显的恶意,然而,在许多实际应用领域,如扑克、象棋、逃避追逐、毒品阻截、海岸警卫、网络安全和国防,玩家往往具有明显的对抗立场,即每个玩家的自私行为不可避免地或故意对其他玩家造成损失或破坏。在这一方面,本文件对在对抗性游戏中广泛使用的三种主要游戏模式进行了系统调查,即零和正常形式和广泛形式的游戏、斯塔克尔伯格(安全)游戏、零和差异游戏,从一系列角度,包括游戏模式的基本知识、(近似)平衡概念、问题分类、研究边界、(近似)寻求技术的最佳战略、现行算法和实用应用。最后,对于相关的对抗性游戏也讨论了有希望的未来研究方向。