Audio inpainting refers to signal processing techniques that aim at restoring missing or corrupted consecutive samples in audio signals. Prior works have shown that $\ell_1$- minimization with appropriate weighting is capable of solving audio inpainting problems, both for the analysis and the synthesis models. These models assume that audio signals are sparse with respect to some redundant dictionary and exploit that sparsity for inpainting purposes. Remaining within the sparsity framework, we utilize dictionary learning to further increase the sparsity and combine it with weighted $\ell_1$-minimization adapted for audio inpainting to compensate for the loss of energy within the gap after restoration. Our experiments demonstrate that our approach is superior in terms of signal-to-distortion ratio (SDR) and objective difference grade (ODG) compared with its original counterpart.
翻译:音频涂鸦是指旨在恢复音频信号中缺失或腐败连续样本的信号处理技术; 先前的工程表明,以适当加权将1美元减到最低能够解决音频涂漆问题,无论是分析模型还是合成模型。 这些模型假定,一些多余的字典的音频信号稀少,并且为涂漆目的利用这种宽度。 留在宽度框架之内,我们用字典学习进一步增加散落度,并结合为恢复后的音频涂抹而调整的1美元-1美元-最小化,以弥补恢复后缺口中的能源损失。 我们的实验表明,我们的方法在信号对扭曲率和客观差异等级方面优于原来的对应方法。