Game comonads provide a categorical syntax-free approach to finite model theory, and their Eilenberg-Moore coalgebras typically encode important combinatorial parameters of structures. In this paper, we develop a framework whereby the essential properties of these categories of coalgebras are captured in a purely axiomatic fashion. To this end, we introduce arboreal categories, which have an intrinsic process structure, allowing dynamic notions such as bisimulation and back-and-forth games, and resource notions such as number of rounds of a game, to be defined. These are related to extensional or "static" structures via arboreal covers, which are resource-indexed comonadic adjunctions. These ideas are developed in a general, axiomatic setting, and applied to relational structures, where the comonadic constructions for pebbling, Ehrenfeucht-Fra\"iss\'e and modal bisimulation games recently introduced by Abramsky et al. are recovered, showing that many of the fundamental notions of finite model theory and descriptive complexity arise from instances of arboreal covers.
翻译:游戏coonad 提供了一种绝对的免税方法, 用于限定模型理论, 它们的 Eilenberg- Moore 燃煤数通常会编码重要的结构组合参数 。 在本文中, 我们开发了一个框架, 通过这个框架来捕捉这些类别的煤子的基本特性, 纯粹的非非非同性的方式。 为此, 我们引入了 Arboreal 分类, 这些分类具有内在的流程结构, 允许一些动态概念, 如饼干刺激和反向游戏, 以及资源概念, 如游戏轮数等, 需要定义 。 这些概念与 扩展或“静态” 结构有关, 它们是资源索引式的共生参数 。 这些想法是在一般的、 共性环境中形成的, 并应用到关系结构中, 在那里, Abramsky 等人最近引入的 和 Modal 模拟游戏等 等 的 Comonacal 结构 结构结构, 中, Ehrenfeucht\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\