In the last decade, there have been significant advances in multi-agent reinforcement learning (MARL) but there are still numerous challenges, such as high sample complexity and slow convergence to stable policies, that need to be overcome before wide-spread deployment is possible. However, many real-world environments already, in practice, deploy sub-optimal or heuristic approaches for generating policies. An interesting question that arises is how to best use such approaches as advisors to help improve reinforcement learning in multi-agent domains. In this paper, we provide a principled framework for incorporating action recommendations from online sub-optimal advisors in multi-agent settings. We describe the problem of ADvising Multiple Intelligent Reinforcement Agents (ADMIRAL) in nonrestrictive general-sum stochastic game environments and present two novel Q-learning based algorithms: ADMIRAL - Decision Making (ADMIRAL-DM) and ADMIRAL - Advisor Evaluation (ADMIRAL-AE), which allow us to improve learning by appropriately incorporating advice from an advisor (ADMIRAL-DM), and evaluate the effectiveness of an advisor (ADMIRAL-AE). We analyze the algorithms theoretically and provide fixed-point guarantees regarding their learning in general-sum stochastic games. Furthermore, extensive experiments illustrate that these algorithms: can be used in a variety of environments, have performances that compare favourably to other related baselines, can scale to large state-action spaces, and are robust to poor advice from advisors.
翻译:在过去十年中,多试剂强化空间学习(MARL)取得了显著进展,但仍然存在许多挑战,例如,在广泛部署之前,需要克服高样本复杂性和缓慢地与稳定政策趋同,但需要克服这些挑战,然而,许多现实世界环境实际上已经为制定政策采用了亚最佳或超优方法,所产生的一个有意思的问题是,如何最好地利用顾问等方法来帮助改进多试领域的强化学习。在本文件中,我们提供了一个原则性框架,将网上次最佳顾问的行动建议纳入多试剂环境中。我们描述了在非限制性的一般和随机游戏环境中,调整多智能强化代理(ADMIAL)的问题,并提出了两种基于Q学习的新型算法:ADMIRAL-决策(ADMIAL-DM)和ADMIRAL-顾问评价(ADIRAL-AE),这使我们能够通过适当纳入顾问(ADMIAL-DM)的建议来改进学习,并评估顾问(ADMER-ADM)在不稳健的级别上的效力。