Inspired by the role sound and friction play in interactions with everyday objects, this work aims to identify some of the ways in which kinetic surface friction rendering can complement interactive sonification controlled by movable objects. In order to do this, a tactile system is presented which implements a movable physical object with programmable friction. Important aspects of this system include the capacity to display high-resolution kinetic friction patterns, the ability to algorithmically define interactions directly in terms of physical units, and the complete integration of audio and tactile synthesis. A prototype interaction spatially mapping arbitrary 1D signal data on a surface and directly converting these to sound and friction during movements across the surface is described. The results of a pilot evaluation of this interaction indicate how kinetic surface friction rendering can be a means for giving dynamically created virtual objects for sonification a tangible presence. Some specific possible roles for movement input and friction output are identified, as well as issues to be considered when applying and further developing this type of haptic feedback in the context of interactive sonification.
翻译:在与日常物体相互作用中,受声音和摩擦作用的启发,这项工作旨在确定动能表面摩擦形成能够补充可移动物体所控制的互动感应的一些方式。为了做到这一点,介绍了一个触动系统,用可编程摩擦执行可移动物体。该系统的重要方面包括显示高分辨率动能摩擦模式的能力、直接从物理单位的角度对相互作用进行算法定义的能力,以及音频和触觉合成的完整整合。一个原型互动在空间上绘制在表面上任意绘制的 1D 信号数据,并将这些数据直接转换为在地表上移动时的声波和摩擦。这一互动的试点评估结果表明,动动感表面摩擦可如何成为使可编程的虚拟物体具有可编程的有形存在的一种方式。确定了移动输入和摩擦输出的某些具体可能作用,以及在互动感应如何应用和进一步发展这种类型的随机反馈时需要考虑的问题。