In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner of the game. Such games are central in formal methods since they model the interaction between a non-terminating system and its environment. In bidding games the players bid for the right to move the token: in each round, the players simultaneously submit bids, and the higher bidder moves the token and pays the other player. Bidding games are known to have a clean and elegant mathematical structure that relies on the ability of the players to submit arbitrarily small bids. Many applications, however, require a fixed granularity for the bids, which can represent, for example, the monetary value expressed in cents. We study, for the first time, the combination of discrete-bidding and infinite-duration games. Our most important result proves that these games form a large determined subclass of concurrent games, where determinacy is the strong property that there always exists exactly one player who can guarantee winning the game. In particular, we show that, in contrast to non-discrete bidding games, the mechanism with which tied bids are resolved plays an important role in discrete-bidding games. We study several natural tie-breaking mechanisms and show that, while some do not admit determinacy, most natural mechanisms imply determinacy for every pair of initial budgets.
翻译:在图形上的双玩游戏中,玩家通过图表移动一个象征,以产生一个无限路径,决定游戏胜出者。这种游戏在正式方法中是核心,因为它们模拟了非终止式系统及其环境之间的相互作用。在竞拍游戏中,玩家为移动牌牌的权利而投标:在每一回合中,玩家同时提交标书,出价较高者同时移动标书并支付其他玩家。赌博游戏已知有一个干净而优雅的数学结构,它取决于玩家提交任意的小标书的能力。然而,许多应用程序都要求标书有一个固定的颗粒,它可以代表以美分表示的货币价值。我们第一次研究的是离散式和无限制游戏的组合。我们最重要的结果证明,这些游戏形成了一个大型的固定子类同时游戏,在其中,确定性是始终存在一个能够保证赢得游戏的强大属性。我们特别表明,与非分散式竞价不同的竞技游戏相比,与一些固定式投标的机制是解决的,这个机制可以代表以美分数表示的货币价值。我们第一次研究了每一个分式游戏的决机制,而不会显示一个重要的分解式游戏。