Relocation of haptic feedback from the fingertips to the wrist has been considered as a way to enable haptic interaction with mixed reality virtual environments while leaving the fingers free for other tasks. We present a pair of wrist-worn tactile haptic devices and a virtual environment to study how various mappings between fingers and tactors affect task performance. The haptic feedback rendered to the wrist reflects the interaction forces occurring between a virtual object and virtual avatars controlled by the index finger and thumb. We performed a user study comparing four different finger-to-tactor haptic feedback mappings and one no-feedback condition as a control. We evaluated users' ability to perform a simple pick-and-place task via the metrics of task completion time, path length of the fingers and virtual cube, and magnitudes of normal and shear forces at the fingertips. We found that multiple mappings were effective, and there was a greater impact when visual cues were limited. We discuss the limitations of our approach and describe next steps toward multi-degree-of-freedom haptic rendering for wrist-worn devices to improve task performance in virtual environments.
翻译:将偶发反馈从指尖转移到手腕上被认为是一种方法,可以使混合的现实虚拟环境与混合的虚拟环境进行偶然互动,同时将手指空闲用于其他任务。我们展示了一对手腕手动触摸装置和虚拟环境,以研究手指和制动器之间各种绘图如何影响任务性能。对手腕的偶然反馈反映了虚拟对象与由索引手指和拇指控制的虚拟动因之间的交互力量。我们进行了一项用户研究,比较了四种不同的手指对口的随机反馈绘图和一种无后退状态作为控制。我们评估了用户通过任务完成时间、手指和虚拟立方的路径长度以及指尖正常和剪动力的尺度来完成简单选择和定位任务的能力。我们发现,多个绘图是有效的,当视觉提示有限时影响更大。我们讨论了我们的方法的局限性,并描述了为手腕手动装置提供多度自由随机转换的下一步步骤,以改善虚拟环境中的任务性能。