The $Q$-function is a central quantity in many Reinforcement Learning (RL) algorithms for which RL agents behave following a (soft)-greedy policy w.r.t. to $Q$. It is a powerful tool that allows action selection without a model of the environment and even without explicitly modeling the policy. Yet, this scheme can only be used in discrete action tasks, with small numbers of actions, as the softmax cannot be computed exactly otherwise. Especially the usage of function approximation, to deal with continuous action spaces in modern actor-critic architectures, intrinsically prevents the exact computation of a softmax. We propose to alleviate this issue by parametrizing the $Q$-function implicitly, as the sum of a log-policy and of a value function. We use the resulting parametrization to derive a practical off-policy deep RL algorithm, suitable for large action spaces, and that enforces the softmax relation between the policy and the $Q$-value. We provide a theoretical analysis of our algorithm: from an Approximate Dynamic Programming perspective, we show its equivalence to a regularized version of value iteration, accounting for both entropy and Kullback-Leibler regularization, and that enjoys beneficial error propagation results. We then evaluate our algorithm on classic control tasks, where its results compete with state-of-the-art methods.
翻译:$Q 功能是许多强化学习(RL) 算法中的核心数量, 而RL 代理商在这种算法中的行为遵循的是(软的)greedy policy w.r.t.t.t.t.t.t.t.t.t.t.t.t.t.t.t.t.t.t.t.t.t.t.t.t.t.t.t.t.t.t.t.t.t.t.t.t.t.f.t.t.t.f.t.f.f.f.t.t.f.t.f.t.t.t.t.t.t.t.d.t.d.d.d.d.d.d.f.d.d.t.d.f.d.d.f.d.d.d.d.d.t.d.d.d.d.d.d.d.d.t.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.f.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d.d