Animations have become increasingly realistic with the evolution of Computer Graphics (CG). In particular, human models and behaviors were represented through animated virtual humans, sometimes with a high level of realism. In particular, gender is a characteristic that is related to human identification, so that virtual humans assigned to a specific gender have, in general, stereotyped representations through movements, clothes, hair and colors, in order to be understood by users as desired by designers. An important area of study is finding out whether participants' perceptions change depending on how a virtual human is visually presented. Findings in this area can help the industry to guide the modeling and animation of virtual humans to deliver the expected impact to the audience. In this paper, we reproduce, through CG, a perceptual study that aims to assess gender bias in relation to a simulated baby. In the original study, two groups of people watched the same video of a baby reacting to the same stimuli, but one group was told the baby was female and the other group was told the same baby was male, producing different perceptions. The results of our study with virtual babies were similar to the findings with real babies. First, it shows that people's emotional response change depending on the character gender attribute, in this case the only difference was the baby's name. Our research indicates that by just informing the name of a virtual human can be enough to create a gender perception that impact the participant emotional answer.
翻译:特别是,人类模式和行为通过模拟虚拟人类的动画和动画来代表虚拟人类,有时是高度现实主义的。特别是,性别是一个与人类身份认同有关的特征,因此,被指定为特定性别的虚拟人类通常通过运动、衣服、头发和颜色来有陈规定型的表述方式,以便用户能够按照设计者的愿望理解。一个重要的研究领域是,根据虚拟人类的视觉表现方式来发现参与者的观念变化。这一领域的发现有助于行业引导虚拟人类的模型和动画给观众带来预期的影响。在本论文中,我们通过计算机复制了一种概念性研究,目的是评估与模拟婴儿有关的性别偏见。在最初的研究中,两个群体观看了婴儿对同一型号的反应的相同视频,但一个群体被告知婴儿是女性,另一个群体只告诉了同一个婴儿,产生了不同的看法。我们与虚拟婴儿的模型研究的结果与真实的性别特征相似。首先,我们用真实的性别特征来显示我们性别特征的性别特征。首先,它显示了一个案例就是用真实的性别特征来反映人类的性别特征。