Eyeglasses play an important role in the perception of identity. Authentic virtual representations of faces can benefit greatly from their inclusion. However, modeling the geometric and appearance interactions of glasses and the face of virtual representations of humans is challenging. Glasses and faces affect each other's geometry at their contact points, and also induce appearance changes due to light transport. Most existing approaches do not capture these physical interactions since they model eyeglasses and faces independently. Others attempt to resolve interactions as a 2D image synthesis problem and suffer from view and temporal inconsistencies. In this work, we propose a 3D compositional morphable model of eyeglasses that accurately incorporates high-fidelity geometric and photometric interaction effects. To support the large variation in eyeglass topology efficiently, we employ a hybrid representation that combines surface geometry and a volumetric representation. Unlike volumetric approaches, our model naturally retains correspondences across glasses, and hence explicit modification of geometry, such as lens insertion and frame deformation, is greatly simplified. In addition, our model is relightable under point lights and natural illumination, supporting high-fidelity rendering of various frame materials, including translucent plastic and metal within a single morphable model. Importantly, our approach models global light transport effects, such as casting shadows between faces and glasses. Our morphable model for eyeglasses can also be fit to novel glasses via inverse rendering. We compare our approach to state-of-the-art methods and demonstrate significant quality improvements.
翻译:真实的面孔虚拟表达方式可以从它们的融入中获益匪浅。 但是,模拟眼镜的几何和外观互动以及人类的虚拟表达形式具有挑战性。 眼镜和面孔在接触点会影响彼此的几何特征,并会因光化迁移而诱发外观变化。 大多数现有方法并不捕捉这些物理互动,因为它们模拟眼镜和面部是独立的。 另一些方法试图将互动作为2D图像合成问题加以解决,并受到视觉和时间不一致的影响。 在这项工作中,我们提出了3D成形的眼镜模型模型,该模型精确地结合了高纤维质量的几度和光度互动效应。 为了支持眼镜表层学的巨大差异,我们采用了混合的表象,将表面的几度和体积代表结合起来。 与量学方法不同,我们的模型自然保留这些物理互动方式,例如透镜插入和框架变形模型等,可以大大简化。 此外,我们的模型可以在点光色光和自然变形的眼镜样模型下轻松地模型, 支持高纤维化的面面面镜像模型, 并展示我们各种可变形的变形的玻璃, 。