We derive the rate of convergence to Nash equilibria for the payoff-based algorithm proposed in \cite{tat_kam_TAC}. These rates are achieved under the standard assumption of convexity of the game, strong monotonicity and differentiability of the pseudo-gradient. In particular, we show the algorithm achieves $O(\frac{1}{T})$ in the two-point function evaluating setting and $O(\frac{1}{\sqrt{T}})$ in the one-point function evaluation under additional requirement of Lipschitz continuity of the pseudo-gradient. These rates are to our knowledge the best known rates for the corresponding problem classes.
翻译:我们得出与Nash平衡率的趋同率,以计算在\cite{tat_kam_TAC}中提议的以付款为基础的算法。这些比率是根据游戏的柔和性、强大的单音性和假等级的可差异性这一标准假设实现的。特别是,我们显示算法在两点评估设置和一点函数评价中达到$O(\frac{1unsqrt{T ⁇ ),在假等级的Lipschitz连续性的额外要求下,在一点函数评价中达到$O(\\frac{1unsqrt{T ⁇ ),这些比率是已知的相应问题类别最已知的费率。