The spreading dynamics of an epidemic and the collective behavioral pattern of the population over which it spreads are deeply intertwined and the latter can critically shape the outcome of the former. Motivated by this, we design a parsimonious game-theoretic behavioral--epidemic model, in which an interplay of realistic factors shapes the co-evolution of individual decision-making and epidemics on a network. Although such a co-evolution is deeply intertwined in the real-world, existing models schematize population behavior as instantaneously reactive, thus being unable to capture human behavior in the long term. Our model offers a unified framework to model and predict complex emergent phenomena, including successful collective responses, periodic oscillations, and resurgent epidemic outbreaks. The framework also allows to assess the effectiveness of different policy interventions on ensuring a collective response that successfully eradicates the outbreak. Two case studies, inspired by real-world diseases, are presented to illustrate the potentialities of the proposed model.
翻译:一种流行病的蔓延动态及其传播的人口的集体行为模式有着密切的关联性,而后者则可以对前者的结果产生决定性的影响。我们为此设计了一个典型的游戏理论行为-流行病模式,其中现实因素的相互作用决定了个人决策的共同演进和网络上的流行病。虽然这种共同革命在现实世界中有着深刻的交织性,但现有的模式将人口行为规划成即时反应,从而无法长期捕捉人类行为。我们的模型为模拟和预测复杂的突发现象提供了一个统一框架,包括成功的集体反应、定期摇摆不定和重新爆发流行病。这个框架还能够评估不同政策干预措施的效力,以确保集体应对成功消除疫情。有两个案例研究是由现实世界疾病引发的,目的是说明拟议模式的潜力。