We propose NEMTO, the first end-to-end neural rendering pipeline to model 3D transparent objects with complex geometry and unknown indices of refraction. Commonly used appearance modeling such as the Disney BSDF model cannot accurately address this challenging problem due to the complex light paths bending through refractions and the strong dependency of surface appearance on illumination. With 2D images of the transparent object as input, our method is capable of high-quality novel view and relighting synthesis. We leverage implicit Signed Distance Functions (SDF) to model the object geometry and propose a refraction-aware ray bending network to model the effects of light refraction within the object. Our ray bending network is more tolerant to geometric inaccuracies than traditional physically-based methods for rendering transparent objects. We provide extensive evaluations on both synthetic and real-world datasets to demonstrate our high-quality synthesis and the applicability of our method.
翻译:我们提出了NEMTO, 这是首个端到端的神经渲染管道,用于建模包含复杂几何形状和未知的折射率的3D透明物体。传统的Disney BSDF模型等外观建模方法由于经过折射的复杂光路和表面外观对照明的强烈依赖性而无法准确地解决这个具挑战性的问题。我们的方法以透明物体的2D图像作为输入,能够进行高质量的新视角和重照合成。我们利用隐式符号距离函数 (SDF) 来建模物体几何形状,并提出了一个考虑折射的射线弯曲网络来模拟物体内光折射的影响。相比传统的通用物理渲染方法,我们的射线弯曲网络对几何形状的不精确性更具容忍性。我们在合成和真实数据集上进行了广泛的评估,以展示我们的高质量合成和方法的适用性。