In congestion games, users make myopic routing decisions to jam each other, and the social planner with the full information designs mechanisms on information or payment side to regulate. However, it is difficult to obtain time-varying traffic conditions, and emerging crowdsourcing platforms (e.g., Waze and Google Maps) provide a convenient way for mobile users travelling on the paths to learn and share the traffic conditions over time. When congestion games meet mobile crowdsourcing, it is critical to incentive selfish users to change their myopic routing policy and reach the best exploitation-exploration trade-off. By considering a simple but fundamental parallel routing network with one deterministic path and multiple stochastic paths for atomic users, we prove that the myopic routing policy's price of anarchy (PoA) is larger than $\frac{1}{1-\rho}$, which can be arbitrarily large as discount factor $\rho\rightarrow1$. To remedy such huge efficiency loss, we propose a selective information disclosure (SID) mechanism: we only reveal the latest traffic information to users when they intend to over-explore the stochastic paths, while hiding such information when they want to under-explore. We prove that our mechanism reduces PoA to be less than $\frac{1}{1-\frac{\rho}{2}}$. Besides the worst-case performance, we further examine our mechanism's average-case performance by using extensive simulations.
翻译:在拥堵游戏中,用户会做出短视路由决定来干扰对方,而社会规划者则会做出完全的信息设计机制来监管信息或付款方。然而,很难获得时间变化的交通条件和新兴的众包平台(如Waze和Google Maps)为在路上旅行的移动用户提供了一个方便的学习和共享交通条件的方式。当拥堵游戏遇到移动众包时,鼓励自私的用户改变其短视路由政策并达到最佳的剥削-勘探交易。为了进一步纠正这种平均效率损失,我们建议一个选择性信息披露机制:我们只向用户披露最新的交通信息,同时要有一个确定路径和多条条条条条条条条路。我们证明,在他们想要在超频运行时,我们只能向用户披露最新交通信息,而我们想要在超频频运行机制下,我们想要在超频频运行时,我们只能使用最短的运行机制。