In this paper, a novel approach is introduced which utilizes a Rapidly-exploring Random Graph to improve sampling-based autonomous exploration of unknown environments with unmanned ground vehicles compared to the current state of the art. Its intended usage is in rescue scenarios in large indoor and underground environments with limited teleoperation ability. Local and global sampling are used to improve the exploration efficiency for large environments. Nodes are selected as the next exploration goal based on a gain-cost ratio derived from the assumed 3D map coverage at the particular node and the distance to it. The proposed approach features a continuously-built graph with a decoupled calculation of node gains using a computationally efficient ray tracing method. The Next-Best View is evaluated while the robot is pursuing a goal, which eliminates the need to wait for gain calculation after reaching the previous goal and significantly speeds up the exploration. Furthermore, a grid map is used to determine the traversability between the nodes in the graph while also providing a global plan for navigating towards selected goals. Simulations compare the proposed approach to state-of-the-art exploration algorithms and demonstrate its superior performance.
翻译:本文采用了一种新颖的方法,利用快速探索随机图,改进以抽样为基础的自主探索,对使用无人驾驶地面飞行器的未知环境进行与目前先进水平相比的自主探索。其预定用途是在大型室内和地下环境的救援情景中,具有有限的远程操作能力。当地和全球取样用于提高大型环境的勘探效率。根据在特定节点及其距离假设的3D地图覆盖率得出的增益-成本比率,选择节点作为下一个勘探目标。拟议办法的特点是用计算高效的射线跟踪方法对节点收益进行分解计算,以连续制作的图表。在机器人追求一个目标时,对下一个最佳视图进行了评估,从而消除了在达到前一个目标后等待计算获得的需要,大大加快了勘探速度。此外,还使用网格图来确定图节点之间的跨度,同时提供通向选定目标的全局计划。模拟了对最新勘探算法的拟议方法进行比较,并展示其优异性。