In this paper, we study a routing and travel-mode choice problem for mobility systems with a multimodal transportation network as a ``mobility game" with coupled action sets. We develop a game-theoretic framework to study the impact on efficiency of the travelers' behavioral decision making. In our framework, we introduce a mobility ``pricing mechanism" in which we model traffic congestion using linear cost functions while also considering the waiting times at different transport hubs. We show that travelers' selfish actions lead to a pure-strategy Nash equilibrium. We then perform a Price of Anarchy analysis to establish that the mobility system's inefficiencies remain relatively low as the number of travelers increases. We deviate from the standard game-theoretic analysis of decision making by extending our modeling framework to capture the subjective behavior of travelers using prospect theory. Finally, we provide a simulation study as a proof of concept for our proposed mobility game.
翻译:在本文中,我们研究了以多式联运网络为“流动游戏”的移动系统路线和旅行模式选择问题,并结合了行动组合。我们开发了一个游戏理论框架,以研究旅行者行为决策效率的影响。在我们的框架内,我们引入了流动性“定价机制 ”, 使用线性成本功能来模拟交通拥堵,同时考虑不同运输枢纽的等待时间。我们显示,旅行者的自私行为导致一种纯战略的纳什平衡。我们随后进行了无政府状态价格分析,以确定随着旅行者人数的增加,流动系统的效率仍然相对较低。我们偏离了标准游戏理论分析,通过扩大我们的模型框架,利用前景理论捕捉旅行者的主观行为。最后,我们提供了模拟研究,作为我们拟议流动游戏概念的证明。