More than 100,000 children in the foster care system are currently waiting for an adoptive placement in the United States, where adoptions from foster care occur through a semi-decentralized search and matching process with the help of local agencies. Traditionally, most agencies have employed a family-driven search process, where prospective families respond to announcements made by the caseworker responsible for a child. However, recently some agencies switched to a caseworker-driven search process, where the caseworker conducts a targeted search of suitable families for the child. We introduce a novel search-and-matching model to capture essential aspects of adoption and compare these two search processes through a game-theoretical analysis. We show that the search equilibria induced by (novel) threshold strategies form a lattice structure under either approach. Our main theoretical result establishes that the equilibrium outcomes in family-driven search can never Pareto dominate the outcomes in caseworker-driven search, but there are instances where each caseworker-driven search outcome Pareto dominates all family-driven search outcomes. We also find that when families are sufficiently impatient, caseworker driven search is better for all children. We illustrate numerically that for a wide range of parameters, most agents are better off under caseworker-driven search.
翻译:在寄养系统中,有10万多名儿童正在等待在美国的收养安置,通过半分散的搜索和匹配过程,在本地机构的帮助下,通过半分散的搜索和匹配程序从寄养收养中收养儿童。传统上,大多数机构采用家庭驱动的搜索程序,潜在家庭响应负责儿童个案工作者的公告。然而,最近,一些机构转而采用个案工作者驱动的搜索程序,由个案工作者驱动的搜索程序对适合儿童的适当家庭进行有针对性的搜索。我们引入了一种新的搜索和匹配模式,以捕捉收养中的重要方面,并通过游戏理论分析比较这两个搜索进程。我们显示,(新)门槛战略引发的搜索均构成两种方法的悬浮结构。我们的主要理论结果确定,家庭驱动搜索的平衡结果永远无法支配个案工作者驱动的搜索结果,但有时每个个案工作者驱动的搜索结果占所有家庭驱动的搜索结果的主导地位。我们还发现,当家庭足够不耐急时,由个案驱动的搜索方法对所有儿童来说都是更好的。我们用数字显示,对于儿童来说,以数字为驱动的搜索范围是更好的。