Recent years have witnessed significant advances in technologies and services in modern network applications, including smart grid management, wireless communication, cybersecurity as well as multi-agent autonomous systems. Considering the heterogeneous nature of networked entities, emerging network applications call for game-theoretic models and learning-based approaches in order to create distributed network intelligence that responds to uncertainties and disruptions in a dynamic or an adversarial environment. This paper articulates the confluence of networks, games and learning, which establishes a theoretical underpinning for understanding multi-agent decision-making over networks. We provide an selective overview of game-theoretic learning algorithms within the framework of stochastic approximation theory, and associated applications in some representative contexts of modern network systems, such as the next generation wireless communication networks, the smart grid and distributed machine learning. In addition to existing research works on game-theoretic learning over networks, we highlight several new angles and research endeavors on learning in games that are related to recent developments in artificial intelligence. Some of the new angles extrapolate from our own research interests. The overall objective of the paper is to provide the reader a clear picture of the strengths and challenges of adopting game-theoretic learning methods within the context of network systems, and further to identify fruitful future research directions on both theoretical and applied studies.
翻译:近些年来,现代网络应用,包括智能电网管理、无线通信、网络安全以及多代理自主系统的技术和服务取得了显著进步;考虑到网络实体的多样化性质,新兴网络应用要求采用游戏理论模型和基于学习的方法,以建立分布式网络情报,应对动态或敌对环境中的不确定性和干扰;本文件阐述了网络、游戏和学习的汇合,为了解网络的多代理人决策提供了理论基础;我们选择性地概述了在随机近似理论框架内的游戏理论学习算法,以及现代网络系统某些具有代表性的环境下的相关应用,例如下一代无线通信网络、智能电网和分散式机器学习;除了现有的关于网络游戏理论学习的研究工作外,我们强调一些新视角和关于游戏学习的研究努力,这些与人造情报的近期发展有关;我们自身研究兴趣中的一些新角度外推。本文的总体目标是向读者提供一个清晰的图像,说明在采用游戏理论研究的未来系统内采用富有成果的网络和理论学习方法的长处和挑战。