In this paper, we consider a class of problems where a commander must decide how to assign costly resources to independent sub-colonels. Each sub-colonel engages in competition against an opponent, where it is tasked with allocating its assigned resources towards multiple battlefields. The commander's performance is measured by the cumulative rewards attained by the sub-colonels. Here, we consider General Lotto games, a popular variant of the well-known Colonel Blotto game, as the underlying model of competition. While optimal deterministic assignments have been characterized in this context, we completely characterize optimal randomized assignments. Randomizing induces informational asymmetries in each competition, where the opponents become uncertain about the sub-colonels' actual assigned endowments. We find that randomized assignments can give up to a four-fold performance improvement over deterministic ones, when there are costs associated with utilizing resources. When there are no associated costs, randomization does not offer any performance improvements. In order to characterize the optimal randomized assignments, we provide a complete and novel equilibrium analysis of the underlying incomplete and asymmetric information General Lotto games induced from randomized assignments.
翻译:在本文中, 我们考虑了一个问题, 指挥官必须决定如何为独立的子殖民地分配昂贵的资源。 每个子殖民地都与对手竞争, 他们的任务是将分配的资源分配给多个战场。 指挥官的表现以子殖民地所获得的累积回报来衡量。 这里, 我们认为洛托将军游戏是众所周知的布洛托上校游戏中流行的变种, 是竞争的基本模式。 虽然在这个背景下, 最理想的确定性任务被定性为最佳的随机性任务, 我们完全区分了最佳随机性任务。 随机性在每次竞争中引起信息不对称, 对手对子殖民地实际分配的天赋变得不确定。 我们发现, 随机性任务可以放弃与资源相关的成本, 随机性任务可以让四倍的绩效改善。 如果没有相关成本, 随机化并不能带来任何绩效改进。 为了给最理想的随机性任务定性, 我们为罗托将军随机性任务引发的基本不完整和不对称的信息提供了完整和新颖的平衡性分析。