Nowadays, the need for user editing in a 3D scene has rapidly increased due to the development of AR and VR technology. However, the existing 3D scene completion task (and datasets) cannot suit the need because the missing regions in scenes are generated by the sensor limitation or object occlusion. Thus, we present a novel task named free-form 3D scene inpainting. Unlike scenes in previous 3D completion datasets preserving most of the main structures and hints of detailed shapes around missing regions, the proposed inpainting dataset, FF-Matterport, contains large and diverse missing regions formed by our free-form 3D mask generation algorithm that can mimic human drawing trajectories in 3D space. Moreover, prior 3D completion methods cannot perform well on this challenging yet practical task, simply interpolating nearby geometry and color context. Thus, a tailored dual-stream GAN method is proposed. First, our dual-stream generator, fusing both geometry and color information, produces distinct semantic boundaries and solves the interpolation issue. To further enhance the details, our lightweight dual-stream discriminator regularizes the geometry and color edges of the predicted scenes to be realistic and sharp. We conducted experiments with the proposed FF-Matterport dataset. Qualitative and quantitative results validate the superiority of our approach over existing scene completion methods and the efficacy of all proposed components.
翻译:目前,由于AR和VR技术的发展,3D场景用户编辑的需要迅速增加,3D场景技术的开发使3D场景完成任务(和数据集)迅速增加。然而,现有的3D场景完成任务(和数据集)无法满足需要,因为场景中缺少的区域是由感应限制或天体隔离产生的。因此,我们提出了一个名为自由形式 3D场景的涂漆的新颖任务。与先前的3D完成数据集不同的是,它保存了失踪区域周围大多数主要结构和详细形状的图象,拟议的涂色数据集、FF-Matterport 含有由我们的自由形式 3D 面具生成算法所形成的大而多样的缺失区域,这可以模仿3D 3D 空间的人类画轨迹。此外,之前的3D 完成方法无法很好地执行这项富有挑战性但实用性的任务,而只是将附近的几何和颜色背景环境相交织。因此,提出了一个定制的双流GAN方法。首先,我们的双流生成器,使用对称和颜色信息,产生不同的语界界限,并解决了内部问题。为了更精确的细节,我们进行精确的双向前两边的视野和直观实验。