We introduce VERTEX, an effective solution to recover 3D shape and intrinsic texture of vehicles from uncalibrated monocular input in real-world street environments. To fully utilize the template prior of vehicles, we propose a novel geometry and texture joint representation, based on implicit semantic template mapping. Compared to existing representations which infer 3D texture distribution, our method explicitly constrains the texture distribution on the 2D surface of the template as well as avoids limitations of fixed resolution and topology. Moreover, by fusing the global and local features together, our approach is capable to generate consistent and detailed texture in both visible and invisible areas. We also contribute a new synthetic dataset containing 830 elaborate textured car models labeled with sparse key points and rendered using Physically Based Rendering (PBRT) system with measured HDRI skymaps to obtain highly realistic images. Experiments demonstrate the superior performance of our approach on both testing dataset and in-the-wild images. Furthermore, the presented technique enables additional applications such as 3D vehicle texture transfer and material identification.
翻译:我们引入VERTEX, 这是一种从现实世界街道环境中未经校正的单体输入中恢复车辆的3D形状和内在纹理的有效解决方案; 为充分利用车辆之前的模板,我们提议基于隐含语义模板图谱的新型几何和纹理联合表述; 与3D纹理分布的现有表述相比,我们的方法明确限制了模板2D表面的纹理分布,并避免了固定分辨率和地形的局限性; 此外,通过结合全球和当地特征,我们的方法能够在可见和无形地区产生一致和详细的纹理; 我们还提供了一套新的合成数据集,其中包含830个精细的车纹理模型,标有稀少的关键点,并使用有测量的HRPDI 天空图案(PBRT) 系统制作,以获得非常现实的图像; 实验表明我们在测试数据集和电动图像方面的做法的优异性表现。 此外,我们提出的技术还使得3D车辆纹理传输和材料识别等更多的应用得以实现。