A major open problem in the area of infinite-duration games is to characterize winning conditions that are determined in finite-memory strategies. Infinite-duration games are usually studied over edge-colored graphs, with winning conditions that are defined in terms of sequences of colors. In this paper, we investigate a restricted class of finite-memory strategies called chromatic finite-memory strategies. While general finite-memory strategies operate with sequences of edges of a game graph, chromatic finite-memory strategies observe only colors of these edges. Recent results in this area show that studying finite-memory determinacy is more tractable when we restrict ourselves to chromatic strategies. On the other hand, as was shown by Le Roux (CiE 2020), determinacy in general finite-memory strategies implies determinacy in chromatic finite-memory strategies. Unfortunately, this result is quite inefficient in terms of the state complexity: to replace a winning strategy with few states of general memory, we might need much more states of chromatic memory. The goal of the present paper is to find out the exact state complexity of this transformation. For every winning condition and for every game graph with $n$ nodes we show the following: if this game graph has a winning strategy with $q$ states of general memory, then it also has a winning strategy with $(q + 1)^n$ states of chromatic memory. We also show that this bound is almost tight. For every $q$ and $n$, we construct a winning condition and a game graph with $n + O(1)$ nodes, where one can win with $q$ states of general memory, but not with $q^n - 1$ states of chromatic memory.
翻译:无限悬赏游戏领域一个主要的开放性问题在于如何描述在有限量战略中确定的赢取条件。 无限量游戏通常在色色图表中进行, 其赢取条件由颜色序列来定义。 在本文中, 我们调查了一种有限的有限量战略类别, 叫做染色有限量战略。 虽然一般限量战略以游戏图的边缘顺序运作, 色价定额战略只观察这些边缘的颜色。 该地区最近的结果显示, 当我们限制自己使用色化战略时, 无限量游戏通常会比较容易进行。 而另一方面, 正如Le Roux( CiE 2020) 所显示的那样, 一般限量战略的确定性意味着染色性有限量战略的确定性。 不幸的是, 从状态的复杂程度来看, 以很少的普通记忆状态取代一个赢取的策略。 我们也许需要更多色度的记忆状态, 当我们限制自己使用1美元值的内存值时, 也几乎可以比较容易地进行。 本次游戏的最小值战略中的每一项都显示, 的复杂度, 将显示每一张牌的平价 。