The metaverse has awakened users' expectations of an immersive interaction that fuses the virtual digital world and the physical world across space and time. However, the metaverse is still in its infancy, typically expanding multi-player applications (e.g., multi-player games) to implement a prototype with the help of 5G/Beyond 5G, Artificial Intelligence, digital twin, and other enabling technologies. This article reviews the characteristics, key enabling technologies, and driving applications of the state-of-the-art metaverse. We focus on the immersive interactions perspective of the metaverse from the tasks, inputs, and feedback across the users, digital world, and physical world and reveal the key challenges. Afterwards, we present a multi-player interaction prototype platform based on a cloud-edge-device collaborative framework. Also, we evaluate it with centralized and device-to-device (D2D) approaches to verify the efficiency and flexibility of interactions. Finally, we point out future research approaches and discuss potential solutions to enable more stable and higher quality multi-player interactions for metaverse services.
翻译:元正文唤醒了用户对将虚拟数字世界与时空物理世界连接起来的暗中互动的期望,然而,元正文仍然处于萌芽阶段,典型的是扩大多玩者应用(例如多玩游戏),在5G/Beyond 5G、人工智能、数字双胞胎和其他赋能技术的帮助下实施原型。本文章回顾了最先进元技术的特性、关键赋能技术和驱动应用。我们侧重于从任务、投入和反馈到用户、数字世界和物理世界的元性互动视角,并揭示了关键挑战。随后,我们提出了一个多玩者互动原型平台,其基础是云端-顶式协作框架。此外,我们用中央和装置-装置-平台(D2D)方法对它进行评估,以核实互动的效率和灵活性。最后,我们指出未来研究方法,并讨论潜在的解决方案,以便能够更稳定、更高质量的多玩家互动促进逆向元服务。