This paper presents a fully decentralized approach for realtime non-cooperative multi-robot navigation in social mini-games, such as navigating through a narrow doorway or negotiating right of way at a corridor intersection. Our contribution is a new realtime bi-level optimization algorithm, in which the top-level optimization consists of computing a fair and collision-free ordering followed by the bottom-level optimization which plans optimal trajectories conditioned on the ordering. We show that, given such a priority order, we can impose simple kinodynamic constraints on each robot that are sufficient for it to plan collision-free trajectories with minimal deviation from their preferred velocities, similar to how humans navigate in these scenarios. We successfully deploy the proposed algorithm in the real world using F$1/10$ robots, a Clearpath Jackal, and a Boston Dynamics Spot as well as in simulation using the SocialGym 2.0 multi-agent social navigation simulator, in the doorway and corridor intersection scenarios. We compare with state-of-the-art social navigation methods using multi-agent reinforcement learning, collision avoidance algorithms, and crowd simulation models. We show that $(i)$ classical navigation performs $44\%$ better than the state-of-the-art learning-based social navigation algorithms, $(ii)$ without a scheduling protocol, our approach results in collisions in social mini-games $(iii)$ our approach yields $2\times$ and $5\times$ fewer velocity changes than CADRL in doorways and intersections, and finally $(iv)$ bi-level navigation in doorways at a flow rate of $2.8 - 3.3$ (ms)$^{-1}$ is comparable to flow rate in human navigation at a flow rate of $4$ (ms)$^{-1}$.
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