Many approaches to grasp synthesis optimize analytic quality metrics that measure grasp robustness based on finger placements and local surface geometry. However, generating feasible dexterous grasps by optimizing these metrics is slow, often taking minutes. To address this issue, this paper presents FRoGGeR: a method that quickly generates robust precision grasps using the min-weight metric, a novel, almost-everywhere differentiable approximation of the classical epsilon grasp metric. The min-weight metric is simple and interpretable, provides a reasonable measure of grasp robustness, and admits numerically efficient gradients for smooth optimization. We leverage these properties to rapidly synthesize collision-free robust grasps - typically in less than a second. FRoGGeR can refine the candidate grasps generated by other methods (heuristic, data-driven, etc.) and is compatible with many object representations (SDFs, meshes, etc.). We study FRoGGeR's performance on over 40 objects drawn from the YCB dataset, outperforming a competitive baseline in computation time, feasibility rate of grasp synthesis, and picking success in simulation. We conclude that FRoGGeR is fast: it has a median synthesis time of 0.834s over hundreds of experiments.
翻译:用于衡量基于手指放置和当地地表几何测量的稳健性的许多方法。然而,通过优化这些计量方法,产生可行的灵活掌握是缓慢的,往往需要几分钟。为解决这一问题,本文件介绍了FROGGeR:一种使用微量衡量法快速生成稳健精确掌握的方法,一种新颖的、几乎每个地方都使用传统欧西隆掌握指标的不同近似值。微量衡量法简单易解,提供了合理的把握稳健性,并接纳了数字高效梯度,以便顺利优化。我们利用这些特性快速合成无碰撞稳健的捕捉器,通常不到一秒。FROGGER可以改进其他方法(重度、数据驱动等)产生的候选捕捉器,并与许多对象表述(SDF、meshes,等等)相容。我们研究FRoGeR在从YCB数据集提取的40多个对象上的性能,提供了合理的稳健度度度度度度度度,在计算时间、把握综合的可行性率和选择数百项模拟中的成功度。我们得出结论,FGGER的模拟中测算得了数百次。</s>