Motivated by the success of fractional pixel motion in video coding, we explore the design of motion estimation with fractional-voxel resolution for compression of color attributes of dynamic 3D point clouds. Our proposed block-based fractional-voxel motion estimation scheme takes into account the fundamental differences between point clouds and videos, i.e., the irregularity of the distribution of voxels within a frame and across frames. We show that motion compensation can benefit from the higher resolution reference and more accurate displacements provided by fractional precision. Our proposed scheme significantly outperforms comparable methods that only use integer motion. The proposed scheme can be combined with and add sizeable gains to state-of-the-art systems that use transforms such as Region Adaptive Graph Fourier Transform and Region Adaptive Haar Transform.
翻译:在视频编码中分像素运动的成功激励下,我们探索使用分解分解解分辨率来压缩动态 3D 点云的颜色属性的动作估计设计。我们提议的基于块块的分解-voxel 运动估计方案考虑到点云和视频之间的根本差异,即轴中和跨框中分泌氧化物的不规则性。我们表明,运动补偿可以受益于更高分辨率参考和分解精确度提供的更准确的偏移。我们提议的方案大大优于只使用整数运动的可比方法。拟议的方案可以与使用区域调适图四面形变形和区域调适海尔变形等变形的最先进的系统相结合,并增加大量收益。