Every representative democracy must specify a mechanism under which voters choose their representatives. The most common mechanism in the United States -- winner-take-all single-member districts -- both enables substantial partisan gerrymandering and constrains `fair' redistricting, preventing proportional representation in legislatures. We study the design of multi-member districts (MMDs), in which each district elects multiple representatives, potentially through a non-winner-takes-all voting rule. We carry out large-scale analyses for the U.S. House of Representatives under MMDs with different social choice functions, under algorithmically generated maps optimized for either partisan benefit or proportionality. Doing so requires efficiently incorporating predicted partisan outcomes -- under various multi-winner social choice functions -- into an algorithm that optimizes over an ensemble of maps. We find that with three-member districts using Single Transferable Vote, fairness-minded independent commissions would be able to achieve proportional outcomes in every state up to rounding, and advantage-seeking partisans would have their power to gerrymander significantly curtailed. Simultaneously, such districts would preserve geographic cohesion, an arguably important aspect of representative democracies. In the process, we open up a rich research agenda at the intersection of social choice and computational redistricting.
翻译:每个有代表性的民主必须具体规定一个选民选择其代表的机制。美国最常用的机制 -- -- 赢者-所有单一成员选区 -- -- 既能够进行实质性的党派干预,又能限制`公平'重新划分,防止立法机构中的比例代表。我们研究多成员区的设计,其中每个区选举多种代表,有可能通过非赢者-共赢-全体投票规则。我们为具有不同社会选择功能的MMDs下的美国众议院进行大规模分析,根据为党派利益或相称性优化的算法绘制的地图进行。这样做需要将预测的党派结果有效纳入多赢者社会选择功能下,形成一种超越地图组合的最佳算法。我们发现,如果有三成员区使用单一可转移的选票,公平意识的独立委员会将能够在每个州取得相称的结果,从而实现四分而行之,追求优势的党派将拥有其权力,以利获利。同时,这样的区域将保持地域凝聚力,这是多赢者社会选择的一个重要方面,也是在开放的民主社会中进行。