Over the past decade, 3D graphics have become highly detailed to mimic the real world, exploding their size and complexity and making them subject to lossy processing operations that may degrade their visual quality. Thus, to ensure the best Quality of Experience (QoE), it is important to evaluate the visual quality to accurately drive the processing operation to find the right compromise between visual quality and data size. In this work, we evaluate the quality of textured 3D meshes. We first establish a large-scale quality assessment dataset, which includes 55 source models and over 343k distorted stimuli. Each model was characterized in terms of geometric, color, and semantic complexity, and corrupted by combinations of 5 types of distortions applied on the geometry and texture of the meshes. We then propose an approach to select a subset of challenging stimuli from our (large-scale) dataset that we annotate in a subjective experiment conducted in crowdsourcing. Leveraging our dataset, a learning-based quality metric for 3D graphics was proposed. Our metric demonstrates state-of-the-art results on our dataset of textured meshes and on a dataset of distorted meshes with vertex colors. Finally, we present an application of our metric to explore the influence of distortion interactions on the perceived quality of 3D graphics.
翻译:在过去的十年中,三维图形已经变得非常详细,可以模仿真实世界,爆炸其大小和复杂程度,使其受到可能降低其视觉质量的损耗处理操作。因此,为了确保最佳经验质量(QoE),必须评估视觉质量,以准确地推动处理操作,找到视觉质量和数据大小之间的正确折中。在这项工作中,我们评估了3D meshes的素描质量。我们首先建立了一个大型质量评估数据集,其中包括55个源模型和343k扭曲的Stimuli。每个模型的特点是几何、颜色和语义复杂性,并且由于五种扭曲的组合而腐蚀。我们然后建议从我们的(大比例的)数据中选择一组具有挑战性的刺激。我们用在众包的主观实验中注意到的。我们的数据集,用基于学习的3D图形质量衡量标准来描述3D图形。我们的指标展示了目前对Mesesh的扭曲性数据结构的状态,并用我们所认识的图像图像的图像图像的图像分析结果,用我们所观察到的图像的文本的正版图文的精确度应用。