The next evolutionary step in human-computer interfaces will bring forward immersive digital experiences that submerge users in a 3D world while allowing them to interact with virtual or twin objects. Accordingly, various collaborative extended reality (XR) applications are expected to emerge, imposing stringent performance requirements on the underlying wireless connectivity infrastructure. In this paper, we examine how novel multi-antenna coded caching (CC) techniques can facilitate high-rate low-latency communications and improve users' quality of experience (QoE) in our envisioned multi-user XR scenario. Specifically, we discuss how these techniques make it possible to prioritize the content relevant to wireless bottleneck areas while enabling the cumulative cache memory of the users to be utilized as an additional communication resource. In this regard, we first explore recent advancements in multi-antenna CC that facilitate the efficient use of distributed in-device memory resources. Then, we review how XR application requirements are addressed within the third-generation partnership project (3GPP) framework and how our envisioned XR scenario relates to the foreseen use cases. Finally, we identify new challenges arising from integrating CC techniques into multi-user XR scenarios and propose novel solutions to address them in practice.
翻译:人类计算机界面的下一步演进步骤将带来在3D世界淹没用户的沉浸式数字经验,同时允许他们与虚拟或双向天体互动。 因此,各种合作扩大的现实应用(XR)预计将出现,对基本的无线连接基础设施施加严格的性能要求。 在本文件中,我们审视了新型的多ANETNA编码缓存(CC)技术如何能够促进高比率低纬度低纬度通信,提高我们设想的多用户 XR 假设情景中的用户经验质量。具体地说,我们讨论了这些技术如何使与无线瓶颈区域有关的内容优先排序,同时使用户的累积缓存记忆能够作为一种额外的通信资源加以利用。在这方面,我们首先探索了多NETNA CC 的最新进展,这有助于高效使用存储存储资源。然后,我们审视了在第三代伙伴关系项目(3GPP)框架内如何满足XR 应用要求,以及我们设想的XR 设想情景如何与预期的使用案例相联系。最后,我们找出了将CC技术纳入多用户XR 设想情景所产生的新挑战,并提出了解决它们的新解决方案。