Despite their prevalence in eHealth applications for behavior change, persuasive messages tend to have small effects on behavior. Conditions or states (e.g., confidence, knowledge, motivation) and characteristics (e.g., gender, age, personality) of persuadees are two promising components for more effective algorithms for choosing persuasive messages. However, it is not yet sufficiently clear how well considering these components allows one to predict behavior after persuasive attempts, especially in the long run. Since collecting data for many algorithm components is costly and places a burden on users, a better understanding of the impact of individual components in practice is welcome. This can help to make an informed decision on which components to use. We thus conducted a longitudinal study in which a virtual coach persuaded 671 daily smokers to do preparatory activities for quitting smoking and becoming more physically active, such as envisioning one's desired future self. Based on the collected data, we designed a Reinforcement Learning (RL)-approach that considers current and future states to maximize the effort people spend on their activities. Using this RL-approach, we found, based on leave-one-out cross-validation, that considering states helps to predict both behavior and future states. User characteristics and especially involvement in the activities, on the other hand, only help to predict behavior if used in combination with states rather than alone. We see these results as supporting the use of states and involvement in persuasion algorithms. Our dataset is available online.
翻译:尽管在行为变化的eHealth应用程序中具有普遍性,说服性信息对行为的影响往往很小。听众的条件或状态(例如,信心,知识,动机)和特征(例如,性别,年龄,个性)是更有效的算法选择说服性信息的两个有前途的组件。然而,目前还不清楚在考虑这些组件后,它们能够多大程度上预测说服尝试之后的行为,特别是在长期内。由于为许多算法组件收集数据成本高昂并对用户构成负担,因此在实践中更好地了解单个组件的影响是受欢迎的。这可以帮助做出决策,决定使用哪些组件。因此,我们进行了一项纵向研究,其中虚拟教练说服了671名日常吸烟者进行为戒烟和变得更加身体活跃做准备的活动,例如设想自己想要的未来自我形象。基于收集到的数据,我们设计了一个强化学习(RL)方法,该方法考虑当前和未来的状态,以最大化人们在其活动上花费的努力。使用这种RL方法,我们发现,根据留一交叉验证,考虑状态有助于预测行为和未来状态。另一方面,用户特征,尤其是参与这些活动的程度,只有在与状态组合使用而不是单独使用时才有助于预测行为。我们认为这些结果支持使用状态和参与度在说服算法中。我们的数据集在线上可用。