Counterfactual regret minimization is a family of algorithms of no-regret learning dynamics capable of solving large-scale imperfect information games. We propose implementing this algorithm as a series of dense and sparse matrix and vector operations, thereby making it highly parallelizable for a graphical processing unit, at a cost of higher memory usage. Our experiments show that our implementation performs up to about 244.5 times faster than OpenSpiel's Python implementation and, on an expanded set of games, up to about 114.2 times faster than OpenSpiel's C++ implementation and the speedup becomes more pronounced as the size of the game being solved grows.
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