Scene graphs enhance 3D mapping capabilities in robotics by understanding the relationships between different spatial elements, such as rooms and objects. Recent research extends scene graphs to hierarchical layers, adding and leveraging constraints across these levels. This approach is tightly integrated with pose-graph optimization, improving both localization and mapping accuracy simultaneously. However, when segmenting spatial characteristics, consistently recognizing rooms becomes challenging due to variations in viewpoints and limited field of view (FOV) of sensors. For example, existing real-time approaches often over-segment large rooms into smaller, non-functional spaces that are not useful for localization and mapping due to the time-dependent method. Conversely, their voxel-based room segmentation method often under-segment in complex cases like not fully enclosed 3D space that are non-traversable for ground robots or humans, leading to false constraints in pose-graph optimization. We propose a traversability-aware room segmentation method that considers the interaction between robots and surroundings, with consistent feasibility of traversability information. This enhances both the semantic coherence and computational efficiency of pose-graph optimization. Improved performance is demonstrated through the re-detection frequency of the same rooms in a dataset involving repeated traversals of the same space along the same path, as well as the optimization time consumption.
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