We introduce and study the class of semidefinite games, which generalizes bimatrix games and finite $N$-person games, by replacing the simplex of the mixed strategies for each player by a slice of the positive semidefinite cone. For semidefinite two-player zero-sum games, we show that the optimal strategies can be computed by semidefinite programming. Furthermore, we show that two-player semidefinite zero-sum games are almost equivalent to semidefinite programming, generalizing Dantzig's result on the almost equivalence of bimatrix games and linear programming. For general two-player semidefinite games, we prove a spectrahedral characterization of the Nash equilibria. Moreover, we give constructions of semidefinite games with many Nash equilibria. In particular, we give a construction of semidefinite games whose number of connected components of Nash equilibria exceeds the long standing best known construction for many Nash equilibria in bimatrix games, which was presented by von Stengel in 1999.
翻译:我们介绍并研究半无限制游戏的类别,即双球游戏和限价美元人游戏,将每个玩家的混合策略的简单x值换成一小片正半无限制锥体。对于半无限制的双玩者零和游戏,我们展示出最佳策略可以通过半无限制编程来计算。此外,我们显示,双玩者半无限制游戏几乎等同于半无和游戏编程,将丹齐格对双曲游戏和线性编程几乎等同的结果普遍化。对于普通的两玩者半无限制游戏,我们证明我们对纳什半无限制游戏的旁观性描述。此外,我们用许多纳什半无限制游戏来构造半无限制游戏。特别是,我们建造了半无限制游戏,这些半无限制游戏的连接成分数量超过了1999年冯·斯坦格利格提出的在双马特游戏中许多纳什利比利比利奥最常为人所知的结构。