One classical approach to regularize color is to tream them as two dimensional surfaces embedded in a five dimensional spatial-chromatic space. In this case, a natural regularization term arises as the image surface area. Choosing the chromatic coordinates as dominating over the spatial ones, the image spatial coordinates could be thought of as a paramterization of the image surface manifold in a three dimensional color space. Minimizing the area of the image manifold leads to the Beltrami flow or mean curvature flow of the image surface in the 3D color space, while minimizing the elastica of the image surface yields an additional interesting regularization. Recently, the authors proposed a color elastica model, which minimizes both the surface area and elastica of the image manifold. In this paper, we propose to modify the color elastica and introduce two new models for color image regularization. The revised measures are motivated by the relations between the color elastica model, Euler's elastica model and the total variation model for gray level images. Compared to our previous color elastica model, the new models are direct extensions of Euler's elastica model to color images. The proposed models are nonlinear and challenging to minimize. To overcome this difficulty, two operator-splitting methods are suggested. Specifically, nonlinearities are decoupled by introducing new vector- and matrix-valued variables. Then, the minimization problems are converted to solving initial value problems which are time-discretized by operator splitting. Each subproblem, after splitting either, has a closed-form solution or can be solved efficiently. The effectiveness and advantages of the proposed models are demonstrated by comprehensive experiments. The benefits of incorporating the elastica of the image surface as regularization terms compared to common alternatives are empirically validated.
翻译:将颜色正规化的经典方法是将颜色转化为嵌入五维空间- 空间- 色色空间的两维表面。 在此情况下, 自然正规化的术语会随着图像表面区域而产生。 选择色化坐标以空间表区域为主导, 图像空间坐标可以被视为三维颜色空间中图像表面多处的抛光化。 最小化图像层的面积会导致3D颜色空间的Beltrami流, 或意味着图像表面表面的曲线流, 而最小化图像表面的弹性表层表面, 并产生额外的有趣的正规化。 最近, 作者提议了一个彩色变异模型, 将表面区域与图像的弹性值相最小化, 新的变异变异变变变的变异性模型, 新的变异性变异变异性模型是非变异性变异性变异性变异, 变异变异性变异性变异性变异性变异的变异性变异性模型是非变异性变异性变异性变异性变异性变变变异, 变异性变变异变变变变变变变变变变变变变变变变变变变变变变变变变的变的变变变变变变变变变变变变变变变变变变的变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变变