Text selection is an essential activity in interactive systems, including virtual reality (VR) head-mounted displays (HMDs). It is useful for: sharing information across apps or platforms, highlighting and making notes while reading articles, and text editing tasks. Despite its usefulness, the space of text selection interaction is underexplored in VR HMDs. In this research, we performed a user study with 24 participants to investigate the performance and user preference of six text selection techniques (Controller+Dwell, Controller+Click, Head+Dwell, Head+Click, Hand+Dwell, Hand+Pinch). Results reveal that Head+Click is ranked first since it has excellent speed-accuracy performance (2nd fastest task completion speed with 3rd lowest total error rate), provides the best user experience, and produces a very low workload -- followed by Controller+Click, which has the fastest speed and comparable experience with Head+Click, but much higher total error rate. Other methods can also be useful depending on the goals of the system or the users. As a first systematic evaluation of pointing*selection techniques for text selection in VR, the results of this work provide a strong foundation for further research in this area of growing importance to the future of VR to help it become a more ubiquitous and pervasive platform.
翻译:文本选择是互动系统中的一项基本活动,包括虚拟现实(VR)头挂式显示(HMDs) 。 它可用于:在应用程序或平台之间分享信息,在阅读文章和文本编辑任务时突出和做笔记,在显示和做笔记,这非常有用。 尽管它很有用,但文本选择互动的空间在VR HMDs中探索不足。 在这一研究中,我们与24名参与者进行了用户研究,以调查六种文本选择技术(主计长+Dwell、主计长+Click、负责人+Dwell、负责人+Dwell、Hand+Dwell、Hand+Phand+Pinch)的性能和用户偏好。 研究结果显示, 头顶+Click排名第一, 因为它具有极快的速度精确性性性, 提供最佳用户经验, 并产生非常低的工作量 -- 由主计长+Click跟踪, 与主管+Click 具有最快的速度和可比的经验, 但总错误率要高得多。 其它方法也可以根据系统或用户的目标来有用。 作为首次系统评估选择文本选择技术的首选技术, 在VR中,这是对Vr的普及平台越来越重要的一个基础。