One of the challenges in virtual environments is the difficulty users have in interacting with these increasingly complex systems. Ultimately, endowing machines with the ability to perceive users emotions will enable a more intuitive and reliable interaction. Consequently, using the electroencephalogram as a bio-signal sensor, the affective state of a user can be modelled and subsequently utilised in order to achieve a system that can recognise and react to the user's emotions. This paper investigates features extracted from electroencephalogram signals for the purpose of affective state modelling based on Russell's Circumplex Model. Investigations are presented that aim to provide the foundation for future work in modelling user affect to enhance interaction experience in virtual environments. The DEAP dataset was used within this work, along with a Support Vector Machine and Random Forest, which yielded reasonable classification accuracies for Valence and Arousal using feature vectors based on statistical measurements and band power from the \'z, \b{eta}, \'z, and \'z\'z waves and High Order Crossing of the EEG signal.
翻译:虚拟环境中的挑战之一是用户难以与这些日益复杂的系统进行互动。 归根结底, 赋予能够感知用户情绪的机器, 将使用户能够更直观和更可靠的互动。 因此, 使用电子脑图作为生物信号传感器, 可以模拟并随后利用用户的感知状态, 以便建立一个能够识别和反应用户情绪的系统。 本文根据 Russell 的北极圈模型, 调查从电脑图信号中提取的特征, 以便进行感应状态建模。 进行了调查, 目的是为建模用户的未来工作奠定基础, 从而增强虚拟环境中的互动经验。 DEAP 数据集与支持矢量机和随机森林一起在这项工作中使用了支持矢量机和随机森林数据集, 该数据集根据统计测量结果以及来自 EEG 信号的波和高顺序波和高顺序交叉, 得出了对Valence 和 Aurgal 的合理分类。