Consensus and cluster forming of multiagent systems in the face of jamming attacks along with reactive recovery actions by a defender are discussed. The attacker is capable to disable some of the edges of the network with the objective to divide the agents into a smaller size of clusters while, in response, the defender recovers some of the edges by increasing the transmission power. We consider repeated games where the resulting optimal strategies for the two players are derived in a rolling horizon fashion. The attacker and the defender possess different computational abilities to calculate their strategies. This aspect is represented by the non-uniform values of the horizon lengths and the game periods. Theoretical and simulation based results demonstrate the effects of the horizon lengths and the game periods on the agents' states.
翻译:攻击者能够禁用网络的某些边缘,目的是将物剂分成较小的组群,而作为回应,捍卫者则通过增加传输力来恢复一些边群。我们考虑反复游戏,在游戏中以滚动地平线的方式为这两个玩家制定最佳策略。攻击者和捍卫者拥有不同的计算能力来计算其策略。这方面表现为地平线长度和游戏时间段的不统一值。理论和模拟结果显示了地平线长度和游戏时间段对代理人国家的影响。