We present a new approach to dialogue management using conversational knowledge graphs as core representation of the dialogue state. To this end, we introduce a new dataset, GraphWOZ, which comprises Wizard-of-Oz dialogues in which human participants interact with a robot acting as a receptionist. In contrast to most existing work on dialogue management, GraphWOZ relies on a dialogue state explicitly represented as a dynamic knowledge graph instead of a fixed set of slots. This graph is composed of a varying number of entities (such as individuals, places, events, utterances and mentions) and relations between them (such as persons being part of a group or attending an event). The graph is then regularly updated on the basis of new observations and system actions. GraphWOZ is released along with detailed manual annotations related to the user intents, system responses, and reference relations occurring in both user and system turns. Based on GraphWOZ, we present experimental results for two dialogue management tasks, namely conversational entity linking and response ranking. For conversational entity linking, we show how to connect utterance mentions to their corresponding entity in the knowledge graph with a neural model relying on a combination of both string and graph-based features. Response ranking is then performed by summarizing the relevant content of the graph into a text, which is concatenated with the dialogue history and employed as input to score possible responses to a given dialogue state.
翻译:我们提出一种新的对话管理方法,使用对话知识图表作为对话状态的核心表现。为此,我们引入了一个新的数据集,即GapWOZ,该数据集由“奥氏精灵”对话组成,其中人类参与者与作为接待员的机器人互动。与大多数现有的对话管理工作相比,GapWOZ依赖于以动态知识图表而不是固定的一组插座来明确体现的对话状态。该图由不同数目的实体(如个人、地点、事件、发言和提及)和它们之间的关系(如参加团体或参加活动的人)组成。然后,该图在新的观察和系统行动的基础上定期更新。GapWoZ与关于用户意图、系统回应和用户和系统参考关系的详细手册说明一起发布。根据GreaphWoZ,我们为两个对话管理任务提供了实验结果,即对话实体的链接和响应排序。关于对话实体的链接,我们展示如何在知识图表中提及与相应实体的联系,同时以新观察和系统行动为基础,同时使用一个神经模型模型模型,同时使用相关图表的排序和图表格式组合,通过使用图表对历史状况的组合。