Dialogue systems capable of social influence such as persuasion, negotiation, and therapy, are essential for extending the use of technology to numerous realistic scenarios. However, existing research primarily focuses on either task-oriented or open-domain scenarios, a categorization that has been inadequate for capturing influence skills systematically. There exists no formal definition or category for dialogue systems with these skills and data-driven efforts in this direction are highly limited. In this work, we formally define and introduce the category of social influence dialogue systems that influence users' cognitive and emotional responses, leading to changes in thoughts, opinions, and behaviors through natural conversations. We present a survey of various tasks, datasets, and methods, compiling the progress across seven diverse domains. We discuss the commonalities and differences between the examined systems, identify limitations, and recommend future directions. This study serves as a comprehensive reference for social influence dialogue systems to inspire more dedicated research and discussion in this emerging area.
翻译:能够产生社会影响的对话系统,如说服、谈判和治疗,对于将技术的使用扩大到多种现实情景至关重要,然而,现有研究主要侧重于任务导向或开放领域情景,这一分类不足以系统地掌握影响技能;没有正式定义或类别用于具有这些技能的对话系统,这方面的数据驱动努力极为有限;在这项工作中,我们正式界定和引入影响用户认知和情感反应的社会影响对话系统类别,导致通过自然对话改变思想、意见和行为;我们对各种任务、数据集和方法进行调查,汇编七个不同领域的进展;我们讨论所审查的系统之间的共性和差异,查明局限性,并建议今后的方向;本研究报告作为社会影响对话系统的全面参考,鼓励在这一新兴领域进行更专门的研究和讨论。